Single/Multiplayer, Touch & Vive blueprint only Template

@Liquidgands @MPC-

I think the most reliable way to to it is to have the function changing the property inside the object blueprint. As an example, in my latest iteration I change the color of the hands and the material associated with the Vive Controller mesh in their respective blueprint. So in motioncontrollerbp I have:

And in CVR_Hand_BP and ViveController_BP I have:

This way it should always be replicated client-side. Furthermore, materials such as Dynamic Material Instances won’t be replicated with your method :slight_smile:

Note: Forgot to tell that HANDSREP is a direct reference to CVR_Hand_BP:
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