@pixelvspixel Thanks. Believe me I tried at least an hundred packaged versions of the multiplayer template to finally surrender. Even if I want it to be very simple, the multiplayer solution will ask for a 2-lines changes in the UE4 source code (MotionControllerComponent.cpp). Without that change, clients cannot own their respective motion controllers. This ownership fix cannot be done in blueprints (for now).
Besides and with that fix, everything should work as expected. I’ll finalize it this week and write proper docs for it.