thanks for your template, really appreciate how it’s setup, clean and efficient (tested a bunch and this is the best so far for me).
Currently working on extending it to accept non-VR users (as spectators cameras at first but as complete players down the line), so I added a check for the type of HMD early in the game mode to spawn a non-VR character when none are detected. Also added this check in the GameInstance to push classic widgets to the viewport instead of 3D ones if no HMD is detected.
It loads properly for a sec, then crash with an error code that I can’t decypher. If you have any idea, or could think of any other way to achieve what I’m trying to do, crash free, it would be fantastic