Single/Multiplayer, Touch & Vive blueprint only Template

@MPC-

For LAN it’s OK for Oculus to be logged in (in fact it’s mandatory)
if no session LAN is found: has the host checked Yes for Windows firewall exception? Everybody logged out of Steam?

So for Oculus to work you have to set the Engine.ini file correctly for Oculus
have Oculus Subsystem plugin enabled
Steam logged out
Remove references to chaperone
Put your Oculus App ID in the Engine.ini file
Upload it to Oculus in alpha channel, add subscribed users to test it and then start it from Oculus Home
The host has to start the session as usual

Then the clients can join session by typing the Oculus ID of the host - 16 numbers

I’m working on joining Oculus sessions like Steam and find friends.