@Elleclouds I did it by trial and error by rotating / moving the sockets in the hand. You could also do it differently:
- you can move/rotate the pivot of the object you want to grab
- You can add a socket to the mesh of the object and grab via skeletal socket - mesh socket or directly bone - mesh socket
I should release a 2.4 version this week with:
1)Update to 4.16
2)Left and Right grabing functions
3)Vive Tracker, pointer and widget menu fixes
4)Easy integration with the VR Essential Kit
working now on avatars integration