@finn7390 Interesting. I’m well aware that the Tracker mesh is rich in polygons, since the Tracker itself has no right angles it’s all smooth.
The original model comes from HTC, from a 3Dprint .stl file. I already reduced the number of polygons down to 25% of original size, and after that the mesh was becoming ugly. In fact, you can replace the mesh with anything.
After all, it’s usually not the Vive Tracker we want to track and find but the object attached to it.