Hey , finally got around to giving Multiplayer a test. Server side, everything felt buttery smooth. I could even hold the Client’s controller and it pretty much felt like my own. Client side, the teleportation was extremely laggy and the other player’s movement was equally laggy. - I tested on both LAN and over Steam letting both computer have a try as the host through both settings, but still got equal results.
- Completely fresh project, running two Vives over wired network. Hope this helps.