Single/Multiplayer, Touch & Vive blueprint only Template

@pixelvspixel

Maybe use exclusively axis value coming from ViveTrigger (or in fact MotionController R/L Trigger Axis) rather than the pressed/released values found in MotionController R/L Trigger.

What I would do is to clamp axis value between 0.1-0.9 and rescale then between 0 and 1.

If it is a common occurence I’ll put it in the next version.