Single/Multiplayer, Touch & Vive blueprint only Template

@gbernal @jessekirbs @finn7390 @Hilarius86 @pixelvspixel @MarkTong @scragnogg @Liquidgands @xN31 @beardbox @Ataverti @Muzaheed

Version 2.2
April 3, 2017
Unreal v.4.15.1

[FIXED] Oculus/Vive cross-platform
[FIXED] Vive controller not responding
[FIXED] Avatar selection in the menu corresponds to Avatar spawned in the MultiMap
[FIXED] VR Settings
[FIXED] Player Settings are saved every game

[IMPROVED] Now inputs are 100% working server and client side
[IMPROVED] Big reduction on lag client-side
[IMPROVED] All blueprints have been revised and functions optimized

[NEW FEATURE] Added a Vive Tracker. If you have a Vive Tracker detected, it will automatically spawn in the Main Menu Map

I just added the Vive Tracker last minute, so it works only in the Main Menu Map, but I’ll enable it for the multiplayer map in a day or 2.

Let me know if it fixed all your problems (it should). There is still room for optimizations, working on it.

I’ll now integrate Oculus Avatar and VOIP as a next step.