I want to ask if there is a significant difference in which of these is better for a level.
1: Exporting out a single fbx as the vehicle with the parts cloned in 3ds max and placed where they need to be to assemble it.
2: Exporting out my vehicle parts as just 1 of each unique item? Then assemble it in unreal with copies of the fbx parts for how ever many would be needed in a blueprint creation.
I find it easier to build it in the modeling software, but I thought of this as something that could make a difference during run time, but not a programmer.