I can see the line being drawn from my Ai to MyCharacter and when it hits me, the line stops drawing, but the Hit Result , both Bool and HitActor are False and None
Only when I change, in MyCharacter components, CapsuleComponent collision from Pawn to BlockAll, does this work.
I assume this is because Visibility under the ‘Pawn’ collision preset is ticked under Ignore. Is there a reason for this? If so, why ? Am I ok to change it, or should I change my trace?