I make a single one line change to a header file in the Engine (For example FloatingPawnMovement.h), and I try to compile and bam I’m hit with a full on recompile at ~30 minutes. Is this what I should expect?
In comparison same one line change in C++ in the Game Project yields 15 seconds recompile time and is as I expect as only files that are affected are recompiled.
This makes it very difficult to impossible to play around with the Engine Source code.
Anyone else facing similar frustration or is it just me and I somehow have something wrong?
Thanks for any help or feedback.