It was a limitation before, but works now if you use Lumen and NOT ray traced shadows.
Also, these two console commands helps the quality significantly:
r.Water.SingleLayer.ShadersSupportVSMFiltering=1
r.Water.SingleLayer.VSMFiltering=1
It was a limitation before, but works now if you use Lumen and NOT ray traced shadows.
Also, these two console commands helps the quality significantly:
r.Water.SingleLayer.ShadersSupportVSMFiltering=1
r.Water.SingleLayer.VSMFiltering=1