i want to build a water material that works like a volumetric shape where the material is not only on the surface but you can dive through. Thats why i used the default water body lake with the already applied materials. I have several problems:
- my surface colour i can change thorugh the scattering parameter but when i go under water it stays blue. How can i change everywhere the scattering and colour?
- i dont understand where to change the opacity of the water.
- i would like to make the water look like noise and pixels. Is it somehow possible to not only use one colour but some texturing? → also can the noise be used as volumetric material, so you dive through the noise?
i really appreciate any help. Thank you