Single Layer Water material disappears at FAR distance

Hi all, I’ve noticed at extreme distances, a single layer water material begins culling, where everything beyond a certain point is black. If you move the camera, the black line slides around in screen space, almost like a fresnel effect, but this happens even in the most basic single layer water material, where no fresnel is used.

Moreover, as shown in the second image below, if a basic “Default Lit” material is used on the water plane, it extends fully to the horizon without any culling artifacts.

Does anyone know if there is a console variable to fix this culling issue or if this is just a limitation of how the Single Layer Water shading model works at large distances?

For scale reference, the sky sphere is the SM_SkySphere from the Engine Content folder with a scale of 4000 in X, Y, Z; and the Water Mesh Actor has its “Far Distance Mesh Extent” set to 16000000 (16 million).

Thanks so much in advance for any insights you can provide.

Expected result (using basic “Default Lit” material):