I am trying to set up collision for a dress on a character. In the contents folder, I right clicked and chose Physics->Physics Asset to create a new physics asset for collision setup. Then I choose the character’s skeleton and I select Single Convex Hull to use as the collision objects. Why won’t the dress collide against the convex hulls that have been created? You can see that her thighs and legs are poking through.because the dress is not colliding against the convex hulls of the thighs and legs. I had made sure that the cloth has been set to use this newly created Physics Asset for collision.
Did you find a solution???
This does not seem to be that well documented as far as what does and does not work. I have the same issue with hair.
It seems that cloth only collides with spheres, capsules and tapered capsules type primitives in the physics asset.
I am trying to find a workaround for this since I need cloth / convex hulls collisions
I am interested if you have anything concerning this…
Do you have any progress on this issue? I am having the same problem with hair.
I gave up on this issue and used tapered capsules proxies in my Physics Assets.