do anyone know if its possible to make a single component of blueprint aiming at player (and shooting projectiles at him for example) without rotating the whole actor? I was trying to achieve that with “Find look at rotation” but the enemy is shooting only forwards and backwards. I have something like this:
I was trying to “Set World Rotation” of that Gun component and even connected it to Event Tick, but it still wasn’t working properly.
Any help appreciated.