Single Body Rigid Simulation - Experimental

Status

In Progress

The physics simulation interfaces with Scene Graph through mesh_part, so a single part of a mesh can collide, report hits, and take forces without an actor behind it.

Single-body physics is exposed on the mesh_component through the mesh_part interface, covering line traces, overlap and collision callbacks, and physics materials. Two interfaces anchor it: has_collisions for event-driven physical interaction, and has_dynamics for per-part forces, impulses, and the physics state replication networked gameplay needs. A standardized mesh_part initialization workflow sets which physics representation each asset exposes during setup. It’s for developers who currently reach for actor-level workarounds to apply forces to, or receive collision events from, one part of a mesh.

Roadmap Image

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