Hi, I always seem to come up against this problem in sequencer. Say you want a missile firing toward you, moving around the frame a little- up down left right, but always rotating at the same speed on the y axis (pitch?). Travelling forward but spinning on it’s local y axis. The pivots are correct and the quaternion rotation is checked. Why can’t I just animate the y axis independently ie locally rotate around y? It seems to double transform and wobble all over the place. Very frustrating. Never seen this in any other apps
How would I do this? It seems crazy that it’s so difficult.