Since the release of Unreal Engine 5.6, building HLOD with SpatialHash on the WorldPartition level fails. Is this a bug recognized by Epic? I wonder if it will be fixed in the next version.
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Since the release of Unreal Engine 5.6, building HLOD with SpatialHash on the WorldPartition level fails. Is this a bug recognized by Epic? I wonder if it will be fixed in the next version.