Everyone I’ve talked to has told me to avoid child actors, because they’re simply too buggy to even use. A few days ago, I noticed it myself when placing a few of them in another actor, and they just began to jump around irratically when I used the movement gizmo.
But how else would you do it? I have a tile based game, and each tile is a blueprint actor. I now want to create modules from these tiles, so I can generate a semi-random level from those modules, but I’m getting flashbacks from the days before nested prefab in Unity now… it was basically a top complaint from users for years that they finally adressed… and now I’m here in Unreal and it’s the same horror show all over again! :eek:
I’m not going to do C++ (I never want to see that “something went wrong, please recompile from source” message ever again). So what are my options?