I made a FPS multiplayer project.
I am having some trouble with the respawn of characters when having 2 dying at the same time (or if spawning on the map on start at the same time). Everytime the server is supposed to call the event twice simultaneously I can only see one character respawning and not two. If I set up a print string in the event, the server calls it twice though but it seems that respawning the actual character only works once. I have tried using random float to avoid having that issue, which indeed sometimes is fixed but… as it is random, is not a sure thing… And I also would like it to be simultaneous if possible as I want all players to have the same amount of waiting time before respawning.
Would there be a fix to that that some of you know ?