Looking for advice. I’ve got a simulation type game (think Banished) that I’m working on (very early stages), with basically 1 level (just one big map). So I’m questioning what the best practice is for the following:
At the beginning of the level I will have 10 or so peons spawn. Throughout the duration of the game I will have the number of peons grow (based on certain factors I determine). I believe I will keep all of these peons in an array. So here’s the question, where would be the best place to actually SPAWN these peons? I originally thought that I would just use the Level Blueprint to spawn 10 peons and store the array there. However, I’ve read so much that people try and stay away from using the Level Blueprint and just make everything in custom BP’s so now I’m doubting myself. Does any one have any advice on this?
The hardest thing for me to wrap my head around is where and when to use Level Blueprints, Game mode, and other default BPs that are set up when you begin a level in UE4 as opposed to just creating custom BPs.
Thanks so much!