Simulation not playing for the client in a multiplayer game

Hello guys!

I have this weird problem, the whole code works for multiplayer but the visuals for the destruction do not simulate on the client. My problem is that I have set the Monolith blueprint to replicate, then inside, the Root also replicates. But if check the Destructible component to replicate then it gets a weird scale and offsets from its position, and still doesn’t replicate. What am I missing?