Hello! I’m trying to figure out how to get collision/impact sounds on my physics objects.
I’m currently making assets play a sound upon a hit event being triggered. However I’m having a bit of an issue.
When I just enable Simulate Physics, it only generates hit events when the player collides with it. No matter how hard it’s thrown against static meshes, they never generate hit effects, and in turn never play the impact sound.
If I turn on “Simulation generates hit events”, the impact sound is spammed continuously as it’s in contact with the collision of other assets, and not just events I would consider impacts.
How do I achieve a middleground? I.E play the sound when bouncing around, but not rolling down a hill.