I noticed that animations are not being played, like my pawn is not doing the walking animation, when the game is being simulated. But the animations do play normally when the game is being played in the viewport.
It could be that simulations are used for actors to actors interactivitiy and has no bearings on the animation? Or there may be some other technicalities that deemed animations not to be played while the game is in simulation mode?
EDIT:
Another issue that I just found out is that when animating pawns are actually doing animations, physics are affecting how the animating mesh interacts with the world. If you enable gravity, and you added a PhysicsActor collision component to it, the animating mesh will actually cause the pawn to bobble around in “Selected Viewport” mode instead of smooth sailing across the floor in “Simulation Mode”.
for me the simulate feature has always had animations working
I haven’t tried to simulate lately (probably not in 4.7), so maybe it’s a newly introduced bug or maybe just something wrong with your setup
Sorry for the delay in response. Would you mind uploading a copy of your project to Google Drive, Dropbox, etc and PMing me the link? I’d like to put my eyes on the project, if that’s ok.
So I’m having some trouble seeing the problem that you’re reporting. When I download your game, go to the “Play” dropdown and select Simulate, all of the animations appear to be playing as expected.