[Simulation] Could we have animations be played while the game is simulating?

I noticed that animations are not being played, like my pawn is not doing the walking animation, when the game is being simulated. But the animations do play normally when the game is being played in the viewport.

It could be that simulations are used for actors to actors interactivitiy and has no bearings on the animation? Or there may be some other technicalities that deemed animations not to be played while the game is in simulation mode?

EDIT:

Another issue that I just found out is that when animating pawns are actually doing animations, physics are affecting how the animating mesh interacts with the world. If you enable gravity, and you added a PhysicsActor collision component to it, the animating mesh will actually cause the pawn to bobble around in “Selected Viewport” mode instead of smooth sailing across the floor in “Simulation Mode”.

for me the simulate feature has always had animations working
I haven’t tried to simulate lately (probably not in 4.7), so maybe it’s a newly introduced bug or maybe just something wrong with your setup

My setup is based on the lab computer, as in directly updating from older version of the engine. I thought it’s just lacking this feature though.

Hey asperatology,

How are you playing your animations? Matinee, AnimBP, AnimSeq directly playing on Skel Mesh Actor, etc?

AnimBP and dragging the AnimBP into the Viewport.

Can you shoot me some screenshots of the Event Graph, AnimGraph, and any State Machines you may have in the AnimBP?

Hello.

It’s been 9 days since I last replied to this. I would like to give an update. Last week was finals, which were brutal, so I wasn’t able to update…

Sorry for the delay in response. Would you mind uploading a copy of your project to Google Drive, Dropbox, etc and PMing me the link? I’d like to put my eyes on the project, if that’s ok.

Our project is open-source, so here’s a link to Github.

So I’m having some trouble seeing the problem that you’re reporting. When I download your game, go to the “Play” dropdown and select Simulate, all of the animations appear to be playing as expected.

I’m really not sure what I’m missing here

Did you test this on 4.8? 4.8 seemed to have fixed the issue. The original problem occurs in 4.7.6, which is an older version.

Slight issue is that since my school is out, school lab computers are currently under maintenance. So, I no longer have the ability to reproduce it.

I was testing on 4.7.6, which was what your project defaulted to. Let me know if it ever crops up in 4.8 though.