[Simulation] Baroque Room

Hello,

“Baroque Room” is private project, that took me 8-9 month to make. The hardest part was modeling these assets and to achieve realistic camera behavior.
With some help in Blueprints from people on the forum, it worked just fine in the end.Thanks!

The footage was made with my scripted controller and captured with Nvidia Shadowplay:

Autofocus implemented into a Cine Camera. In the background player can hear focusing saddle clicking sound

https://cdna.artstation.com/p/assets/images/images/015/108/788/original/draw-mod-autofocus.gif?1547083408

Camera transition by holding Ctrl key.

https://cdnb.artstation.com/p/assets/images/images/015/108/537/original/draw-mod-fps.gif?1547082393

Zoom in and out on left mouse click with some random shakes. There is also a sound to that.

https://cdna.artstation.com/p/assets/images/images/015/108/476/original/draw-mod-desktop-2019-01-10-01-19-15-01.gif?1547082114

Renders and more visuals of this project:

WOW! This is amazing!

very nice e

Man, that’s good. I stand in awe. Thank you for this piece of beauty!

Looks stunning! Congratulations!

@seanrlake3d @Der_Profi @ZerbX @VortXGaming Thank you sooo much for your feedback, did not expected that. I am glad you liked it!

this is incredible! is there anyway though you’d do a breakdown on the camera system you made for this?

Wow! Looks very cool! :slight_smile:

What is the dot in the center about?

I posted the same comment on Youtube as I did here: First a small critisism: imo the fast and choppy cuts that you use in some places don’t really fit the theme and the rest of the camera movements. Except for that: EXCELLENT work! Looks really good =D

@SaltySeconds Thanks, do you mean I should post Blueprints with some comments for a breakdown? There is a screenshot of my camera Blueprints on the Artstation posting, but I guess, you are going to be disappointed:)
[USER=“225665”]Sertac Ogan[/USER] Thank you!
[USER=“3101302”]8 wheels good[/USER] This white dot is actually a “cross-hair” you need to point to in-game event in order to activate it (you can start ringing the phone by hovering over it).
@Frepp73 Yeah, maybe this cuts are bit too fast, there is definitely some room to make it better. Huge thanks for your feedback!