Simulating zero/artificial gravity?

Physics volumes.

Currently unreal gravity has one huge limitation: it always points down. Cannot change this vector. But you can easily disable/enable gravity in volumes, or set its pull (but not direction)

Edit:
I am kind of on same page as you, this is what i found:

Better gravity handling is in trello on todolist, and top of physics features, so there is hope that we get it in few months.