Simulating zero/artificial gravity?

I’ve been looking at ways to use Unreal Engine 4 to create interstellar ship concepts, though I may have sections where artificial gravity can be turned on and off; like compartments in a rotator arm. I also want to know about having gravity inside a ship, but zero gravity outside.

How would I go about doing this?

Physics volumes.

Currently unreal gravity has one huge limitation: it always points down. Cannot change this vector. But you can easily disable/enable gravity in volumes, or set its pull (but not direction)

Edit:
I am kind of on same page as you, this is what i found:

Better gravity handling is in trello on todolist, and top of physics features, so there is hope that we get it in few months.

Try disabling gravity… and then using the Apply Force node in blueprint. The force applied should of course be “down” in the spaceship.

I’ve tried that but it doesn’t seem to be working.
Here’s how I set up the blueprint