I’ve been looking at ways to use Unreal Engine 4 to create interstellar ship concepts, though I may have sections where artificial gravity can be turned on and off; like compartments in a rotator arm. I also want to know about having gravity inside a ship, but zero gravity outside.
Currently unreal gravity has one huge limitation: it always points down. Cannot change this vector. But you can easily disable/enable gravity in volumes, or set its pull (but not direction)
Edit:
I am kind of on same page as you, this is what i found:
Better gravity handling is in trello on todolist, and top of physics features, so there is hope that we get it in few months.