Simulating Tire Wear/Degradation with Chaos Wheels in UE5


I am creating a multiplayer racing game and working to create a rudimentary model for tire wear using the Chaos wheels provided in UE5 EA. I don’t need anything complicated - a simple program that will reduce friction over X amount of time would work.

Ideally, when the player enters a particular volume, and comes to a complete stop, the friction values would be restored t their original settings. This would simulate a pit stop.

Thanks for any help!