simulating physics on rotation in 0 gravity

I need to simulate the physics of a robotic arm in space and show how the torque of the motors would effect its position after movement (so if the joint goes up, the forces of that movement would also make the whole robotic arm move because of the zero gravity)
What would the best way to go about this? should I create a skeletal mesh in blender and try and do separate animations for all of the rotating movements and then transfer that into unreal.
or is there a easier way to do it by deactivating gravity and simply adding torque to each motor of the arm in unreal without a skeletal mesh.

thanks in advance for the help. I am still relatively new to blender and let me know if there is anything that I can add that would make it easier to help :slight_smile:

Hey @mmartin139!

It all depends on how much control you want. If you want to do it entirely with physics by disabling gravity, an option that may possibly work for you is setting World Settings → Physics → Override World Gravity to true and World Settings → Physics → Global Gravity Z to 0.

UnrealEditor_ZCufiSBYfV

I hope the above points you in the direction you are looking for!