Issue:
- Have a Maya asset that comes into Unreal at 10 scale. Been working fine.
- We add rigid bodies and the ref pose and solve forces the scale back down to what would have been world 1.0 value skewing that part of the mesh.
Is there any setting to set the simulation scale setup or tell it to ignore scale for the solve?
I see a couple of topics on this but the solutions feel kinda hacky.
Thanks.