Simulating Cloth as a Geometry only

Hello,

As per the Skeletal Mesh Cloth Simulation, is there a way of achieving the same Cloth Simulation results, without using a Skeletal Asset?

While the Chaos Physics does provide good results, having to follow a Bone Hierarchy is a restriction for the usage that we’re intending to have, therefore we are looking for a different way of Simulating Cloth, just by using a Geometry (Let’s say a Shirt), without having a Bone Hierarchy.

Is this by any means possible by default in UE, or we have to code our own solution?

Thank you.