With a regular actor I’d just do
SetMobility(EComponentMobility::Movable);
Mesh->SetSimulatePhysics(true);
Unfortunately doing the same over a foliage instance doesn’t have any apparent effect.
Any idea about what I am missing here?
With a regular actor I’d just do
SetMobility(EComponentMobility::Movable);
Mesh->SetSimulatePhysics(true);
Unfortunately doing the same over a foliage instance doesn’t have any apparent effect.
Any idea about what I am missing here?