Simulated Tail goes through Body of character

Hi All! My character has a long tail that is using simulated physics. However, when I strafe the tail goes through the character’s mesh (body) and it really looks bad! Is there a way to stop the tail from going through the body?

The tail is being simulated through the physics asset with just the tail capsules having physics set to ‘simulated’ - video of issue below.

Please help!


You can use angular limits on the PHAT chain, but that’s about it.
Tip: common tutorials / similar problems would deal with hair not clipping.