Simulated Physics stops in mid air after a few seconds UE4.14

Ok after deleting the ProjectileMovement and RotatingMovement Components, the issue was still there. I found a setting for “SleepFamily” (under the simulate physics’ more options section) on the destructible mesh itself. And found that since the actor was moving slow, the simulation was falling asleep under “normal” thresholds. By setting the family to “sensitive” (custom is also an option) it did not fall asleep as it reached it’s highest point.