Simulated object, attached to the player, lags behind after upgrading to UE5.

I have some issues with attaching a simulated object to the player. Before upgrading to UE5 the object was in sync with the player movement, but now it seems that when I move the object disconnects or lags behind. The object is not entirely simulated, the simulation is applied starting from a lower bone. I use SetAllBodiesBelowSimulatePhysics. I have looked for differences in the Blueprint and the skeleton of the simulated object and found none. Did anyone else also experienced this?

2 Likes

I have the same issue. I wanted to make a lantern for a character and it worked perfectly in ue4 but it just seems to break in ue5. I tried reimporting and remaking the physics asset but nothing works.