Simulated bones fall in the opposite direction

i have a problem with the simulated bones and the physics assets, when the player in not moving, every thing looks fine but if the player is running ,the simulated bones fall in to the opposite direction…
for example a ponytail is looking in to the run direction.(so it lies in on the head )
this is really odd.

here is the setup for the pony tail.

any ideas??

can someone look into this issue, please. this is really strange.
i tested this also as matinee animation and moved the character in the scene around but the simulated bones fall in to the opposite direction the should fall…

didnt found a solution, can someone help me please…

Hi DarknesZ,

This appears to potentially be a problem with how the character movement is detecting and moving bones that are simulated. One of our Physics engineers is currently looking into the issue. Once I hear back from him I’ll post an update.

Thanks!

Tim

+1 exactly the same issue on 4.7 version. Still working on it?

This has already been fixed and should be in 4.9. You can test it out on the 4.9 previews if you’d like and see.

“4.9 preview” works perfectly. Thanks, Tim.