I’m trying to make a space game
I’m starting small and simple, and I have a spaceship flying around, firing some lasers and a couple of planets.
Everything works fine.
Now I’d like to add the capability to switch to an internal view in the spaceship and give order to a bridge crew. You know, like bridge commander.
However, I already had issues with collisions and movement, and I have strong concerns that having characters moving at high speed will actually cause a whole mess due to collisions meshes getting inaccurate.
Anyone ever tried something similar?
Having characters move inside a larger object moving on its own?
I could deactivate collisions for example. This would prevent some of the mess.
However, what if I wanted to move around?