How to create “real” conveyors in UE4, please? Actually, I’m interrested to simulate belt conveyor and roller conveyor. “Raw” C++ it’s not a problem for me but I’m not an UE4 expert. It will be great if I can customize conveyor directly via blueprint.
For the “rolling” conveyor, all I need is duplicated cylinder with friction which turns at a fixed rate and which follows a path.
For the belt conveyor, I think It’s possible to subdivide the belt with multiple elements with follows a spline “oval” trajectory.
I don’t want to create an invisible object which set the speed of overlapped object because the physics is not real… I have problems when I try to deflect objects with slashes.
Thank you in advance.