Is it possible to simulate physics when the root is not the static/skeletal mesh?
I have a BP_MasterPickupItem that does not have a mesh assigned. I have created two different childrenMasterItems from that, one with a static mesh the other with a skeletal. I am not able to simulate physics if the root is not the mesh. Is there a way around this? I have tried doing this in the construction script of the childMasterItem setting simulate physics on the mesh but it does not work. What am I missing here? Is it even possible to do so if the root is not the mesh? I know the mesh has to have collision enabled for physics to work, thats not the issue.
Any advise would be lovely!