Hi Tim,
I tried the two following settings :
-
“set simulate physics” directly in the details panel of the skeletal mesh in the viewport.
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In Graph : “set simulate physics” on the “Begin Play” event. And “set world position” does nothing.
For both I tried with “Block All” and “Ragdoll” Collision presets.
The weird thing is that I also have an other project on 4.4 with the same settings (not the same skeletal mesh) and the physics works.