Simulate physics on Skeletal Mesh teleport to origin

Hi Tim,

I tried the two following settings :

  • “set simulate physics” directly in the details panel of the skeletal mesh in the viewport.

  • In Graph : “set simulate physics” on the “Begin Play” event. And “set world position” does nothing.

For both I tried with “Block All” and “Ragdoll” Collision presets.

The weird thing is that I also have an other project on 4.4 with the same settings (not the same skeletal mesh) and the physics works.