i need your help.
I´m working on a Function where i need to Activate Physics.
But activating Physics on only one actor causes a huge framedrop from 120 FPS to 8 FPS.
I tried to copy over the level, and removed, lets say, 90% of its content (Static Mehses, Blueprints and so on…)
Then i clicked on play and the performance is good.
It looks like the Level full of Meshes and Blueprints causes the Framedrop in combination with Simulate Physics. But what have other actors to do with the one i´m activating?
So what can i do now to use the function in my real level.
Can i set some important Physics Settings?
I mean the drop is so huge, that i can´t use Physics in my game
Are you using a simplified collision mesh for the actor that the physics is being simulated on? Perhaps it’s a dense mesh with per-poly collision enabled?
I solved it right now!
It was the “Collision Cull Distance” Inside The Project Settings.
The old Value was 162000 or similar. Not sure who set it that high. A value of 50 makes no difference for me, except that i have no more frame drops.