Simulate Physics on Non-Root Actor Objects without "falling off" - [UE5] [Physics]

Hi folks,
I have added “simulate physics” to my actor root component,
but i need to add some extra geometry, so the winds of my ship don’t clip thru the ground.

when i disable simulate physics, the win boxes clip (even if set to “blockall”) the wing boxes are “worldguard” in this image

when i enable physics, on either my wing guards, or my ship skel mesh, the “fall apart” from the root component.

i can’t find a way to choose a root component that has any other shape then a primitive sphere, box, etc…

so how can i protect my ship geometry from clipping thru ground?