Simulate physics on cube

I took the SM_ChamferCube from the firstpersonmap demo and dropped it into a new map. I’m using the same character blueprint and game mode, but when I run the scene, the cube just floats in the air and doesn’t move if I run into it. I tried dropping the rifle from that same demo scene and it works normally in my scene and allows me to shoot the projectiles.

Why is the cube not have physics applied to it?

I just want it to fall when I start the seen and be able to be moved around when I shoot it with the gun.

Is simulate physics tick on the cube?

I haven’t touched any of the settings on the cube since I figured it was already working in the other scene.

Looking through the settings, I don’t see a tick box for physics for the asset

Select the cube in the level, then search in the details. By default, meshes don’t have it enabled.


Here is what the settings show when I search for physics

No, that’s the mesh.

I mean the cube in the LEVEL :slight_smile:

Simulation is something that happens on an ‘instance’ of that mesh.

Oh ok yep that fixed the problem. I’m super new to UE5 clearly haha.

Thanks for the help!

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