Simulate Physics object floats away?

Ori,

Thank you or your reply. I have just figured it out. I had a collision box “block all” within my mesh to use with “Event hit”. When I turned on physics I guess the mesh was trying to get away from the block all collison box I had setup therfore giving me the floating motion. Instead of “Event hit” I used “Component BeginOverlap” to replicate a similar function :slight_smile:

Thanks again.