I have a project on unreal engine 4.14 for VR and I have a rock that is pickable and throwable. All works great but now I want to add it an additional collider to put an special event when it is overlaped. I test it and it works as I want.
Then I close the engine and open it again, and the surprise is that the rock has the “Simulate physics” disabled (it was enabled before closing). If I enable it again, the rotation of the rock when I grab it in-game is weird, doesn’t do what I want.
Also, when opening the project there is no error or warning message that I can follow to find the cause.
Any idea of why is this happening or how to find it?
Thanks in advance.