Is it possible to simulate physics in the Unreal Engine Fortnite editor? I would like the player to be able to for example push the object or make it move under it’s weight.
There is no option “Simulate Physics” and I tried different Collision Presets with Simulation Generates Hit Events and Generate Overlap Events ticked. I tried it with a mesh that is directly placed in the scene and I tried to build a prop with this mesh and none of these worked. Please help!
Hey there! I work on the UEFN documentation team, hopefully, my suggestions are helpful
The best way to simulate physics atm is using the Prop Mover Device. You could use a trigger that a player steps on to trigger the prop mover to move the prop at a speed you determine, possibly simulating physics. Not sure how smooth this would be, I haven’t tried this out myself yet.
If the Prop Mover doesn’t have the type of functionality you need, you can request a physics feature for UEFN in this channel: Feedback & Requests - Epic Developer Community Forums
There are some settings in the Island Settings device that provide a way for you to alter the gravity as well, but I’m not sure this would help you achieve what you’re looking to do.
Thank you very much!