Is it possible to simulate physics in the Unreal Engine Fortnite editor? I would like the player to be able to for example push the object or make it move under it’s weight.
There is no option “Simulate Physics” and I tried different Collision Presets with Simulation Generates Hit Events and Generate Overlap Events ticked. I tried it with a mesh that is directly placed in the scene and I tried to build a prop with this mesh and none of these worked. Please help!
Hey there! I work on the UEFN documentation team, hopefully, my suggestions are helpful ![]()
The best way to simulate physics atm is using the Prop Mover Device. You could use a trigger that a player steps on to trigger the prop mover to move the prop at a speed you determine, possibly simulating physics. Not sure how smooth this would be, I haven’t tried this out myself yet.
If the Prop Mover doesn’t have the type of functionality you need, you can request a physics feature for UEFN in this channel: Feedback & Requests - Epic Developer Community Forums
There are some settings in the Island Settings device that provide a way for you to alter the gravity as well, but I’m not sure this would help you achieve what you’re looking to do.
Thank you very much! ![]()
Oh boy do I have news for you
For people who find this via search results: The news that NiCool is referring to is that Physics was added to UEFN in the Spring of 2025. (This thread was created in Summer of 2023)
However I’d say the question of the best way to create a see-saw is still up for discussion. ![]()
not to be rude or nothing, but please spell my name correctly next time ![]()
lots of people do this with my name dont worry, youre not the first haha
