Simulate Physics in Editor using Blueprints (not Simulation Play Mode)

Hey, I want to create an editor tool that spawns a static mesh asset at a certain height and lets it fall down from there.

I will use this to assist level decoration (e.g. placing a pile of books that looks realistic).

I set my static mesh to be movable and checked both simulate physics and use gravity. In the editor, nothing happens. When I hit the “simulate” play button, the actor falls down as intended. How can I achieve this without having to hit the button?

I want to simulate lots of objects sequentially, it would be horrible to rely on the simulation play mode in my case.

Thanks in advance!