I have a ramp and I put a StaticMeshActor on top of it. I set the actor Simulate Physics. I hit play and the object rolls down the ramp. All good. But it rolls a bit differently every time. Why? Since I’m trying to make a movie I’d like it to have its movement always exactly the same Is there a setting somewhere to kind of disable randomizing the physics…or something?
Another walkaround.
If you want exact movement of your object be same all the time, try to record its movement via sequence recorder, and then add to your main sequence as a subsequence.