Simulate Physics - Different result each time I click Play

Hello,

I have a ramp and I put a StaticMeshActor on top of it. I set the actor Simulate Physics. I hit play and the object rolls down the ramp. All good. But it rolls a bit differently every time. Why? Since I’m trying to make a movie I’d like it to have its movement always exactly the same Is there a setting somewhere to kind of disable randomizing the physics…or something?

Thank you,
Cluttermap

Hi

You could try to set fixed frame rate, it helped me in some physics scenes for consistent movement or sequence recording.

Another walkaround.
If you want exact movement of your object be same all the time, try to record its movement via sequence recorder, and then add to your main sequence as a subsequence.

Hi ashe23,

Fixed frame rate seems like did the trick, thank you! I’ll try recording movements with seq. recorder if I hit any other problem with this solution.

Thanks again!